3/7/2024 0 Comments Civ 5 map editor steam![]() In the editor I painted the entire map with European Mountains texture. In this example I had black masks for all terrain textures in my mod folder. Only issue now is that it saves over the original game files rather than files in the mod. Okay I figured it out! It was quite simple in the end, I just had to enter the heightmap resolution tool and click on 'repack' at the top of the screen and choose a resolution, that makes the map appear as it should. I don't get any errors when saving or exporting, the export button goes white, but nothing changes in the compressed files at all. I then thought I may need the rest of the vanilla map files in the mod folder for it to overwrite properly so I copied them across to my map_data folder and did the same process but the same thing happens. I thought that maybe it had exported over the vanilla game but all those files are the same too. There's no new files in the mod folder, just the poor lonely heightmap.bmp file. I make a tiny adjustment, save and export, then alt-f4. It appears it may be working as the map looks all blocky, wonky and weird. I've created a mod with a new hieghtmap.bmp in map_data and tried launching the editor. I want to change the dimensions of the map to another shapeīeen struggling to get this working correctly unfortunately. Otherwise the games textures will offset and you'll get snow instead of grass or the like. Note! - After adding a new texture you will need to re-export the map for the optimized detail maps to be updated. Properties G -> Specular intensity - Used sparingly on metallic surfaces. Normal B -> Emissive (fill black, unless you like self illumination) The texture files have some texture channels switched around, channels refering to Red, Green, Blue, Alpha.ĭiffuse A - Material heightmap, used for blending.
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