![]() Personally, I hope will start seeing progress towards multiplayer the beginning of next year if not sooner (a hopeful estimate, of course). This is part of the reason I think we still need to wait–the engine needs to work well with only one person to start with. That is, so long as the engine doesn’t encounter a bug. Given the current status, it is almost guaranteed a player will do everything there is to offer. ![]() My uneducated guess would be the former, but the other issue that Radiant mentioned is this: we need more stable content in the actual game to make multiplayer worthwhile. Is it easier for the team to implement multiplayer first, then correct issues that pop up with new elements they introduce (such as a projectile system or more classes)? Or is it better to put together those features now, then adapt it to multiplayer? I suppose part of it’s an issue with the coding (which I don’t know much about, especially since it’s their own engine): ![]() In all seriousness, the issue of multiplayer has been something that’s concerned me for a while as well. If you guys have already developed something on these fronts, please, update the Trello and main site, and sorry for ranting about those things. Please! I REALLY like this game, start development on multiplayer, otherwise, it will remain forever Single Player.Īlso, including Mac and Linux Support isn’t that easy, not that hard as multi-player I’d say, but also difficult if not prepared on the early stages. You probably will fail trying to change the game engine to include Multiplayer in a much later development stage. I am not saying you devs don’t have a plan, but that is the kind of thing that has to be developed from ground up, just like voxels, probably you guys did notice that playing with voxels is pretty much a lot different than playing with polys alone. Their development team had to change the entire game engine, just because of this multiplayer thingy… (They also changed the game engine entirely for other reasons, several times, just for the sake of being the greatest game on earth, but that is another story…) Seriously, a lot of games failed because they have postponed multiplayer development, just to mention a tiny little game recently launched: Duke Nuken Forever, kindly called Duke Nuken “ForNever”. Is it just me or this game really going to sink close to the beach?
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